{"id":108097,"date":"2025-07-15T11:08:36","date_gmt":"2025-07-15T14:08:36","guid":{"rendered":"https:\/\/radiolifefm.com.br\/noticias\/?p=108097"},"modified":"2026-05-25T20:52:33","modified_gmt":"2026-05-25T23:52:33","slug":"the-evolution-of-water-sounds-from-nature-to-gaming","status":"publish","type":"post","link":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/","title":{"rendered":"The Evolution of Water Sounds From Nature to Gaming"},"content":{"rendered":"<div id=\"fb-root\"><\/div>\n<div style=\"max-width: 1000px;margin: 20px auto;font-family: Arial, sans-serif;line-height: 1.6;color: #333\">\n<h2 style=\"color: #2980b9;border-bottom: 2px solid #2980b9;padding-bottom: 8px\">1. Introduction : La Sonorit\u00e9 de l\u2019Eau, Vecteur Sensory Fondamental<\/h2>\n<p style=\"margin-top: 15px\">Les sons de l\u2019eau, qu\u2019ils soient issus de cascades, de vagues ou de ruisseaux silencieux, occupent une place singuli\u00e8re dans la narration auditive. En tant que vecteur sensoriel, le bruit aquatique ne se limite pas \u00e0 une simple ambiance : il fa\u00e7onne activement notre perception \u00e9motionnelle et spatiale. Cette richesse sonore, profond\u00e9ment ancr\u00e9e dans l\u2019exp\u00e9rience humaine, a \u00e9volu\u00e9 de mani\u00e8re remarquable depuis ses origines naturelles pour devenir un \u00e9l\u00e9ment cl\u00e9 dans les m\u00e9dias audiovisuels contemporains, notamment dans le cin\u00e9ma et les jeux vid\u00e9o.<\/p>\n<h3>De la nature \u00e0 la cr\u00e9ation audiovisuelle : un parcours sensoriel<\/h3>\n<p style=\"margin-top: 20px\">Depuis les premiers films muets o\u00f9 les bruits d\u2019eau \u00e9taient souvent ajout\u00e9s artificiellement, les sons aquatiques ont gagn\u00e9 en authenticit\u00e9 gr\u00e2ce \u00e0 des enregistrements de terrain pr\u00e9cis. Le cin\u00e9ma sonore du XXe si\u00e8cle a commenc\u00e9 \u00e0 exploiter la dynamique des mouvements de l\u2019eau \u2014 gouttes, \u00e9claboussures, courants \u2014 pour renforcer le r\u00e9alisme des sc\u00e8nes. Par exemple, dans *Le Voyage dans la Lune* (1902) de Georges M\u00e9li\u00e8s, des bruits d\u2019eau subtilement int\u00e9gr\u00e9s accentuaient l\u2019ambiance onirique des mar\u00e9es. Depuis, cette pratique s\u2019est perfectionn\u00e9e, int\u00e9grant des techniques de mixage avanc\u00e9es pour plonger le spectateur au c\u0153ur du paysage sonore.<\/p>\n<h3>Les \u00e9motions port\u00e9es par le bruit aquatique : un langage universel<\/h3>\n<p style=\"margin-top: 20px\">Le son de l\u2019eau suscite des r\u00e9actions \u00e9motionnelles profondes, souvent inconscientes. Des gouttes isol\u00e9es peuvent \u00e9voquer la solitude ou la s\u00e9r\u00e9nit\u00e9, tandis qu\u2019un torrent tumultueux g\u00e9n\u00e8re tension ou chaos. En psychologie du son, ces effets sont exploit\u00e9s pour moduler le rythme narratif : un ruisseau doux berce le spectateur, alors qu\u2019une mer d\u00e9cha\u00een\u00e9e amplifie le sentiment d\u2019urgence. Cette capacit\u00e9 \u00e0 communiquer des \u00e9motions sans mots est particuli\u00e8rement pr\u00e9cieuse dans le jeu vid\u00e9o, o\u00f9 l\u2019immersion d\u00e9pend d\u2019une immersion sensorielle totale.<\/p>\n<h3>Immersion immersive : comment le design sonore renforce la pr\u00e9sence narrative<\/h3>\n<p style=\"margin-top: 20px\">Dans le cin\u00e9ma et les jeux vid\u00e9o, le design sonore joue un r\u00f4le strat\u00e9gique pour cr\u00e9er une pr\u00e9sence narrative forte. La spatialisation sonore, par exemple, permet de positionner pr\u00e9cis\u00e9ment les sources aquatiques dans l\u2019espace virtuel \u2014 une cascade \u00e0 gauche, une vague approchant par derri\u00e8re \u2014 renfor\u00e7ant ainsi la tranche de conscience du personnage et du joueur. Cette dimension spatiale, amplifi\u00e9e par la 3D audio, transforme le simple bruit en un \u00e9l\u00e9ment interactif du r\u00e9cit, comme l\u2019illustre magistralement le jeu *The Last of Us Part II*, o\u00f9 les sons d\u2019eau contribuent \u00e0 la tension palpable des environnements hostiles.<\/p>\n<h3>Techniques de spatialisation sonore : entre acoustique et technologie<\/h3>\n<p style=\"margin-top: 20px\">La spatialisation sonore repose sur des principes acoustiques avanc\u00e9s, adapt\u00e9s aux contraintes des formats cin\u00e9matographiques et interactifs. Dans le cin\u00e9ma, les enceintes multicanales reproduisent des champs sonores larges, tandis que dans les jeux vid\u00e9o, des syst\u00e8mes comme Dolby Atmos ou DTS:X permettent une diffusion dynamique selon la position du regard ou du personnage. Ces technologies permettent de moduler l\u2019intensit\u00e9 et la direction des sons aquatiques, rendant chaque goutte, chaque vague, une exp\u00e9rience situ\u00e9e et immersive.<\/p>\n<h3>Du fluide naturel au feedback num\u00e9rique : innovations dans la reproduction des sons d\u2019eau<\/h3>\n<p style=\"margin-top: 20px\">L\u2019innovation technologique a transform\u00e9 la reproduction des sons d\u2019eau, passant d\u2019enregistrements analogiques \u00e0 des synth\u00e8ses num\u00e9riques hyper-r\u00e9alistes. Les logiciels de traitement audio modernes, comme iZotope RX ou Ableton, permettent de modeler des textures aquatiques complexes \u2014 mousse, \u00e9claboussures, r\u00e9sonance \u2014 avec une pr\u00e9cision in\u00e9dite. En jeu vid\u00e9o, des moteurs audio dynamiques ajustent en temps r\u00e9el la r\u00e9verb\u00e9ration <a href=\"https:\/\/interfacesc.com\/the-evolution-of-water-sounds-from-nature-to-gaming-5\/\">selon<\/a> l\u2019environnement, offrant une coh\u00e9rence sonore toujours adapt\u00e9e. Cette \u00e9volution r\u00e9pond \u00e0 une demande croissante d\u2019authenticit\u00e9 dans l\u2019exp\u00e9rience sensorielle.<\/p>\n<h3>L\u2019eau sonore comme fil conducteur entre immersion cin\u00e9matographique et ludique<\/h3>\n<p style=\"margin-top: 20px\">Le cin\u00e9ma et le jeu vid\u00e9o, bien que distincts dans leur approche, partagent une m\u00eame ambition : captiver le spectateur par une immersion totale. Le bruit de l\u2019eau en est un exemple id\u00e9al : utilis\u00e9 avec subtilit\u00e9 dans un film, il ancre la r\u00e9alit\u00e9 d\u2019une sc\u00e8ne ; dans un jeu, il devient un \u00e9l\u00e9ment interactif, un feedback imm\u00e9diat qui r\u00e9compense l\u2019exploration. Cette dualit\u00e9 t\u00e9moigne de l\u2019importance croissante du design sonore comme outil narratif fondamental.<\/p>\n<h3>Retour \u00e0 l\u2019\u00e9volution : du paysage naturel \u00e0 l\u2019univers interactif du jeu vid\u00e9o<\/h3>\n<p style=\"margin-top: 20px\">Du paysage fluvial film\u00e9 \u00e0 l\u2019oc\u00e9an num\u00e9rique d\u2019un jeu open-world, l\u2019\u00e9volution du son de l\u2019eau refl\u00e8te l\u2019expansion des capacit\u00e9s technologiques et cr\u00e9atives. Les premiers jeux utilisent des sons r\u00e9p\u00e9titifs et g\u00e9n\u00e9riques, tandis que les productions contemporaines offrent des paysages aquatiques dynamiques, r\u00e9actifs aux actions du joueur. Cette transformation t\u00e9moigne d\u2019un engagement plus profond \u00e0 rendre chaque environnement non seulement visuellement riche, mais aussi auditivement vivant \u2014 un h\u00e9ritage direct du parcours des sons aquatiques, de la nature au virtuel.<\/p>\n<table>\n<thead>\n<tr>\n<th style=\"font-weight: bold\">\u00c9volution des sons aquatiques : synth\u00e8se des avanc\u00e9es technologiques et narratives<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1. De l\u2019enregistrement analogique aux sons synth\u00e9tiques hyper-r\u00e9alistes<\/td>\n<td>La transition des bandes magn\u00e9tiques aux logiciels avanc\u00e9s a permis une mod\u00e9lisation pr\u00e9cise des textures aquatiques, enrichissant l\u2019immersion.<\/td>\n<\/tr>\n<tr>\n<td>2. Int\u00e9gration psychologique dans le r\u00e9cit : gestion des \u00e9motions par le son<\/td>\n<td>Des sons discrets suscitent des r\u00e9actions inconscientes, tandis que des effets intenses amplifient tension et engagement narratif.<\/td>\n<\/tr>\n<tr>\n<td>3. Spatialisation dynamique en 3D audio<\/td>\n<td>Technologies comme Dolby Atmos transforment le paysage sonore en un espace interactif, renfor\u00e7ant la pr\u00e9sence du joueur dans l\u2019univers.<\/td>\n<\/tr>\n<tr>\n<td>4. Adaptation aux univers ludiques et cin\u00e9matographiques<\/td>\n<td>Les sons d\u2019eau deviennent \u00e9l\u00e9ments r\u00e9actifs, feedbacks sensoriels qui enrichissent l\u2019exp\u00e9rience immersive, du simple ruisseau au vaste oc\u00e9an num\u00e9rique.<\/td>\n<\/tr>\n<\/tbody>\n<tfoot>\n<tr>\n<th scope=\"row\">Cl\u00e9 d\u2019innovation<\/th>\n<td>Convergence entre authenticit\u00e9 naturelle, technologie avanc\u00e9e et design narratif immersif.<\/td>\n<\/tr>\n<\/tfoot>\n<p>&lt;\/<\/table>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>1. Introduction : La Sonorit\u00e9 de l\u2019Eau, Vecteur Sensory Fondamental Les sons de l\u2019eau, qu\u2019ils soient issus de cascades, de vagues ou de ruisseaux silencieux, occupent une place singuli\u00e8re dans la narration auditive. En tant que vecteur sensoriel, le bruit aquatique ne se limite pas \u00e0 une simple ambiance : il fa\u00e7onne activement notre perception [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-108097","post","type-post","status-publish","format-standard","hentry","category-geral"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Evolution of Water Sounds From Nature to Gaming - R\u00e1dio Life FM<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/\" \/>\n<meta property=\"og:locale\" content=\"pt_BR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Evolution of Water Sounds From Nature to Gaming - R\u00e1dio Life FM\" \/>\n<meta property=\"og:description\" content=\"1. Introduction : La Sonorit\u00e9 de l\u2019Eau, Vecteur Sensory Fondamental Les sons de l\u2019eau, qu\u2019ils soient issus de cascades, de vagues ou de ruisseaux silencieux, occupent une place singuli\u00e8re dans la narration auditive. En tant que vecteur sensoriel, le bruit aquatique ne se limite pas \u00e0 une simple ambiance : il fa\u00e7onne activement notre perception [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/\" \/>\n<meta property=\"og:site_name\" content=\"R\u00e1dio Life FM\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/radiolifefm\/\" \/>\n<meta property=\"article:published_time\" content=\"2025-07-15T14:08:36+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-05-25T23:52:33+00:00\" \/>\n<meta name=\"author\" content=\"ritanery\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"ritanery\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. tempo de leitura\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/\"},\"author\":{\"name\":\"ritanery\",\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/#\/schema\/person\/6339b9fac59d12b071dec680d7375d87\"},\"headline\":\"The Evolution of Water Sounds From Nature to Gaming\",\"datePublished\":\"2025-07-15T14:08:36+00:00\",\"dateModified\":\"2026-05-25T23:52:33+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/\"},\"wordCount\":1018,\"publisher\":{\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/#organization\"},\"articleSection\":[\"Geral\"],\"inLanguage\":\"pt-BR\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/\",\"url\":\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/\",\"name\":\"The Evolution of Water Sounds From Nature to Gaming - R\u00e1dio Life FM\",\"isPartOf\":{\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/#website\"},\"datePublished\":\"2025-07-15T14:08:36+00:00\",\"dateModified\":\"2026-05-25T23:52:33+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/#breadcrumb\"},\"inLanguage\":\"pt-BR\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"In\u00edcio\",\"item\":\"https:\/\/radiolifefm.com.br\/noticias\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"The Evolution of Water Sounds From Nature to Gaming\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/#website\",\"url\":\"https:\/\/radiolifefm.com.br\/noticias\/\",\"name\":\"R\u00e1dio Life FM\",\"description\":\"O Portal de Not\u00edcias de Adamantina\",\"publisher\":{\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/#organization\"},\"alternateName\":\"Life FM\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/radiolifefm.com.br\/noticias\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"pt-BR\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/#organization\",\"name\":\"R\u00e1dio Life FM\",\"alternateName\":\"Life FM\",\"url\":\"https:\/\/radiolifefm.com.br\/noticias\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"pt-BR\",\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/static.radiolifefm.com.br\/noticias\/wp-content\/uploads\/2019\/10\/logo-lifefm.png\",\"contentUrl\":\"https:\/\/static.radiolifefm.com.br\/noticias\/wp-content\/uploads\/2019\/10\/logo-lifefm.png\",\"width\":196,\"height\":47,\"caption\":\"R\u00e1dio Life FM\"},\"image\":{\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/www.facebook.com\/radiolifefm\/\",\"https:\/\/www.instagram.com\/life1079fm\/\"]},{\"@type\":\"Person\",\"@id\":\"https:\/\/radiolifefm.com.br\/noticias\/#\/schema\/person\/6339b9fac59d12b071dec680d7375d87\",\"name\":\"ritanery\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"pt-BR\",\"@id\":\"https:\/\/secure.gravatar.com\/avatar\/0e37bb19071f47c0b8a23f62a903df117c5a0e75f65a0c2901562f97cd41cf86?s=96&d=mm&r=g\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/0e37bb19071f47c0b8a23f62a903df117c5a0e75f65a0c2901562f97cd41cf86?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/0e37bb19071f47c0b8a23f62a903df117c5a0e75f65a0c2901562f97cd41cf86?s=96&d=mm&r=g\",\"caption\":\"ritanery\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The Evolution of Water Sounds From Nature to Gaming - R\u00e1dio Life FM","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/","og_locale":"pt_BR","og_type":"article","og_title":"The Evolution of Water Sounds From Nature to Gaming - R\u00e1dio Life FM","og_description":"1. Introduction : La Sonorit\u00e9 de l\u2019Eau, Vecteur Sensory Fondamental Les sons de l\u2019eau, qu\u2019ils soient issus de cascades, de vagues ou de ruisseaux silencieux, occupent une place singuli\u00e8re dans la narration auditive. En tant que vecteur sensoriel, le bruit aquatique ne se limite pas \u00e0 une simple ambiance : il fa\u00e7onne activement notre perception [&hellip;]","og_url":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/","og_site_name":"R\u00e1dio Life FM","article_publisher":"https:\/\/www.facebook.com\/radiolifefm\/","article_published_time":"2025-07-15T14:08:36+00:00","article_modified_time":"2026-05-25T23:52:33+00:00","author":"ritanery","twitter_card":"summary_large_image","twitter_misc":{"Escrito por":"ritanery","Est. tempo de leitura":"5 minutos"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/#article","isPartOf":{"@id":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/"},"author":{"name":"ritanery","@id":"https:\/\/radiolifefm.com.br\/noticias\/#\/schema\/person\/6339b9fac59d12b071dec680d7375d87"},"headline":"The Evolution of Water Sounds From Nature to Gaming","datePublished":"2025-07-15T14:08:36+00:00","dateModified":"2026-05-25T23:52:33+00:00","mainEntityOfPage":{"@id":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/"},"wordCount":1018,"publisher":{"@id":"https:\/\/radiolifefm.com.br\/noticias\/#organization"},"articleSection":["Geral"],"inLanguage":"pt-BR"},{"@type":"WebPage","@id":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/","url":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/","name":"The Evolution of Water Sounds From Nature to Gaming - R\u00e1dio Life FM","isPartOf":{"@id":"https:\/\/radiolifefm.com.br\/noticias\/#website"},"datePublished":"2025-07-15T14:08:36+00:00","dateModified":"2026-05-25T23:52:33+00:00","breadcrumb":{"@id":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/#breadcrumb"},"inLanguage":"pt-BR","potentialAction":[{"@type":"ReadAction","target":["https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/radiolifefm.com.br\/noticias\/the-evolution-of-water-sounds-from-nature-to-gaming\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"In\u00edcio","item":"https:\/\/radiolifefm.com.br\/noticias\/"},{"@type":"ListItem","position":2,"name":"The Evolution of Water Sounds From Nature to Gaming"}]},{"@type":"WebSite","@id":"https:\/\/radiolifefm.com.br\/noticias\/#website","url":"https:\/\/radiolifefm.com.br\/noticias\/","name":"R\u00e1dio Life FM","description":"O Portal de Not\u00edcias de Adamantina","publisher":{"@id":"https:\/\/radiolifefm.com.br\/noticias\/#organization"},"alternateName":"Life FM","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/radiolifefm.com.br\/noticias\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"pt-BR"},{"@type":"Organization","@id":"https:\/\/radiolifefm.com.br\/noticias\/#organization","name":"R\u00e1dio Life FM","alternateName":"Life FM","url":"https:\/\/radiolifefm.com.br\/noticias\/","logo":{"@type":"ImageObject","inLanguage":"pt-BR","@id":"https:\/\/radiolifefm.com.br\/noticias\/#\/schema\/logo\/image\/","url":"https:\/\/static.radiolifefm.com.br\/noticias\/wp-content\/uploads\/2019\/10\/logo-lifefm.png","contentUrl":"https:\/\/static.radiolifefm.com.br\/noticias\/wp-content\/uploads\/2019\/10\/logo-lifefm.png","width":196,"height":47,"caption":"R\u00e1dio Life FM"},"image":{"@id":"https:\/\/radiolifefm.com.br\/noticias\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/radiolifefm\/","https:\/\/www.instagram.com\/life1079fm\/"]},{"@type":"Person","@id":"https:\/\/radiolifefm.com.br\/noticias\/#\/schema\/person\/6339b9fac59d12b071dec680d7375d87","name":"ritanery","image":{"@type":"ImageObject","inLanguage":"pt-BR","@id":"https:\/\/secure.gravatar.com\/avatar\/0e37bb19071f47c0b8a23f62a903df117c5a0e75f65a0c2901562f97cd41cf86?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/0e37bb19071f47c0b8a23f62a903df117c5a0e75f65a0c2901562f97cd41cf86?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/0e37bb19071f47c0b8a23f62a903df117c5a0e75f65a0c2901562f97cd41cf86?s=96&d=mm&r=g","caption":"ritanery"}}]}},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/posts\/108097","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/comments?post=108097"}],"version-history":[{"count":2,"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/posts\/108097\/revisions"}],"predecessor-version":[{"id":108112,"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/posts\/108097\/revisions\/108112"}],"wp:attachment":[{"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/media?parent=108097"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/categories?post=108097"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/radiolifefm.com.br\/noticias\/wp-json\/wp\/v2\/tags?post=108097"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}